MagicFinderMagicFinder
Voltar ao buscador
Clever Concealment
Texto em português

Convocar (Suas criaturas podem ajudar a conjurar esta mágica. Cada criatura que você vira ao conjurar esta mágica paga {1} ou um mana da cor daquela criatura.)

Qualquer número de permanentes alvo não de terreno que você controla sai de fase. (Trate-as e qualquer coisa anexada a elas como se não existissem até seu próximo turno).

Tradução de outra edição — esta impressão não saiu em português.

Rulings

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.2024-01-12
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.2024-01-12
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.2024-01-12
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.2024-01-12
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.2024-01-12
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.2024-01-12
  • An attacking or blocking creature that phases out is removed from combat.2023-02-04
  • Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.2023-02-04
  • As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.2023-02-04
  • Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.2023-02-04
  • Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.2023-02-04
  • Choices made for permanents as they entered the battlefield are remembered when they phase in.2023-02-04
  • Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.2023-02-04

Ocultação Sagaz

Clever Concealment

rare
{2}{W}{W}CMC 4

Mágica Instantânea

Set Marvel Super Heroes CommanderArtista Jurijus Chitrovas 298

Preço

Normal $6.22 / R$36.08

Preços: TCGPlayer via TCGCSV (menor listado e mercado) · Cardmarket via Scryfall (tendência 30d) · CardTrader (menor oferta em estoque) · Cardhoarder (tix) · buylist CK via MTGJSON. Valores em R$ são estimativas. Não constitui dica de investimento, compra ou venda.

Convoke

Legalidade

StandardNão legal
PioneerNão legal
ModernNão legal
LegacyLegal
VintageLegal
CommanderLegal
PauperNão legal
BrawlNão legal
HistoricNão legal
ExplorerNão legal

Compartilhar

Outras edições

Cartas com sinergia

Cores

Sugestões informativas baseadas em temas (tribo/mecânica) — sem IA.